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maya2013和ZBrush 4R5整合模型雕刻石像视频教程!Sculpting Integration Concepts

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发表于 2016-3-5 11:44:37 |显示全部楼层

Digital Tutors-Sculpting Integration Concepts in maya 2013 & ZBrush 4R5



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Software used
Maya 2013, ZBrush 4R5

What you will learn
When bUIlding 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it's not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count. To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using ZBrush.
We'll talk about how the mesh should be prepared. We'll also cover the transfer of the geometry back and forth between applications. We'll also talk about sculpting methods, as well as UV layout and map creation. Finally we'll cover both manual and more automatic ways of setting up your sculpted assets back in Maya. In the end you'll have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.


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CG掌门

发表于 2016-3-5 12:49:03 |显示全部楼层
谢谢分享
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CG乞丐

发表于 2016-3-6 19:37:03 |显示全部楼层
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发表于 2016-3-6 19:38:20 |显示全部楼层
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CG入门

发表于 2016-3-6 19:46:41 |显示全部楼层
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发表于 2017-2-5 13:09:05 |显示全部楼层
感谢楼主分享!!
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发表于 2018-12-26 10:47:05 |显示全部楼层
谢谢楼主分享
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发表于 2019-2-15 16:47:25 |显示全部楼层
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发表于 2019-3-8 09:16:41 |显示全部楼层
好好学习,天天CG
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